‘Civilization VI: Gathering Storm’ Brings Climate Change and Disasters
Someone call Al Gore
A new expansion is coming to Sid Meier’s Civilization VI, called “Civilization VI: Gathering Storm”. This is the second expansion pack for the popular title, which will be available for PCs on February 14, 2019. The new DLC pack will introduce an active planet where geology and climatology present unique new challenges. It’s a mix of natural disasters and climate change problems that will fundamentally alter the way we play the game.
According to the announcement, players will build new Engineering Projects and manage their cities’ Power and Consumable Resources while working with other world leaders in the World Congress to deal with the challenges presented by the dynamic forces of nature. This new expansion also extends the Technology and Civics trees with a future era and adds nine new leaders from eight new civilizations, a new Diplomatic Victory condition, a variety of new units, districts, wonders, buildings and more.
“As Sid Meier’s Civilization approaches its 27th anniversary, 2K is honored to unveil Civilization VI’s second robust expansion, inviting fans to explore and master the franchise’s rich and strategic gameplay in all-new ways with Civilization VI: Gathering Storm,” said Melissa Bell, SVP and Head of Global Marketing at 2K. “Once again, the team at Firaxis has exceeded expectations to evolve Civilization’s features with the largest expansion ever developed for the series.”
“With Sid Meier’s Civilization VI: Gathering Storm, players are now faced with a changing, active planet that places new challenges and opportunities in front of them,” added Ed Beach, Lead Designer at Firaxis Games. “Volcanoes, river floods, droughts and massive storms all await and are a part of our new Global Climate system that can cause ice sheets to melt and sea levels to rise based on players’ choices about how they want to interact with the environment.”
The new environmental hazards include volcanoes, storms (blizzards, sand storms, tornados and hurricanes), climate change, floods and droughts. Settlement choices will be more important than ever for players as they balance high risks and high rewards near possible locations. Strategic resources will play an additional role in the expansion as well. These resources are now consumed in power plants to generate electricity for cities. Initially, players’ advanced buildings will be powered by burning carbon-based resources like Coal and Oil, but renewable energy sources also unlock as players progress to current-day technologies. The choices a player makes about resource usage will directly affect the world’s temperature and can cause melting ice caps and rising sea levels. The developers also stated that The Espionage system will be enhanced with new options. In addition, the Culture and Science Victories have been updated, new Historic Moments have been added and additional improvements have been made to other existing systems.
Players will be able to overcome unfavorable land conditions by making improvements like canals, dams, tunnels and railroads. When settling cities, players will need to consider the flood risk to coastal lowland areas, but keep in mind that in the late-game, new technologies like Flood Barriers can be used to protect these tiles.
As for the world congress, players can make their voices heard among the other leaders of the world. Along the way, they can earn Diplomatic Favor through Alliances, influence city-states, compete in World Games and more. In addition, they can use Diplomatic Favor to extract promises from other leaders, vote on Resolutions, call a Special Session to address an emergency and increase the weight of votes in their quests to achieve the new Diplomatic Victory;.
The new DLC will bring new Technology and Civics trees, as players combat new environmental effects with speculative ideas, such as relocating their populations out to seasteads and developing technologies to recapture carbon emissions. There will also be nine new leaders from eight new civilizations. Each of the new leaders will bring unique bonuses and gameplay, as well as a total of nine unique units, four unique buildings, three unique improvements, two unique districts and one unique governor. Gathering Storm will also introduce seven new world wonders, seven natural wonders, 18 new units, 15 new improvements, nine new buildings, five new districts, two new city sets, nine new techs and 10 new civics.
The new scenarios were detailed by the company as well:
The Black Death: The Black Death ravaged Europe and western Asia in the mid-14th century, killing a greater share of the population than any other event in world history. The player’s task is to lead his or her nation through the calamity: keep the population alive, the economy strong and faith unshaken amidst a world of terror and desperation;
War Machine: At the outset of WWI, the German Imperial Army had a daring plan: invade neutral Belgium and then rush the French heartland before its leaders could mobilize to resist. When war was declared, both armies swung into motion and set up one of the most incredible and shocking military campaigns in world history. In this multiplayer scenario, players take the side of one of these two great powers at this same precipice. The clock is ticking, and the enemy is moving.