‘PUBG’ Releasing on the PS4 in December
PUBG finally gets a release date for PS4 users
It’s official, “PlayerUnknown’s Battlegrounds” is finally coming to the Playstation 4. In a new post on the Playstation Blog, Project manager Joon H. Choi confirmed that the game is launching on the PS4 on December 7th and it will offer some exclusive content for PS4 players. The popular Battle Royal game has 100 players skydive onto a map where they fight to death until only one remains. Players land and scavenge the abandon buildings and hillsides looking for guns and equipment while 99 other players do the same. The active playable space gets smaller and smaller and the game ends and someone gets a chicken dinner.
The game is launching on PS4 with three maps – Erangel, Miramar, and Sanhok – and the snow map is coming this winter. The studio also confirmed that “custom matches, ranked system, event mode, Trophies, and much, much more” will be part of the PS4 version of the game.
Now that the game has a release date, there are a few pre-order bonuses to get. The exclusive content is perfect for Playstation fans, offering skins from Uncharted and The Last of Us. As for the different editions, the Disc Edition will cost $30 and get you the Base Game; the Looter’s Digital Edition also includes the Base Game and costs $30; the Survivor’s Digital Edition costs $50 and gives you the Base Game, Vikendi Event Pass, 2,300 G-Coin Pack, and 20,000 BP; and the Champion’s Digital Edition costs $60 and gets you the Base Game, Vikendi Event Pass, 6,000 G-Coin Pack, and 20,000 BP.
The pre-order bundles will also get you the Nathan Drake Desert Outfit from the Uncharted Series; as well as Ellie’s Backpack from the hit game “The Last of Us”. Players will also get the PUBG avatar and theme as an instant download for pre-ordering.
In the post Koo Sung Jeong, PS4 Lead Project Manager, added, “One of most memorable moments while developing PS4 PUBG was the first time we had 100 people join a test match. Before the test, the dev team’s mission was to deliver the finished product this year – it was a big challenge and it felt almost impossible. But as soon as we had 100 people drop in for the test, our confidence started to build and and we pushed ourselves harder to make everything happen. We are proud of the game we have created and can’t wait to get it into your hands!”