Epic Games’ “Fortnite” has been the success story to follow these past few months. The game, which recently launched a mobile version, is breaking records on YouTube and Twitch while keeping players entertained on almost every platform.

The PvP side of the game, “Fortnite: Battle Royale,” has been the most popular game-mode since it launched back in September. Since then, the game has quickly become one of the most popular options for both players and streamers around the world. If you search on YouTube, you will find millions of hours of gameplay on that one platform alone, and that’s not even counting other platforms like Twitch, Facebook, and Mixer. To celebrate the game’s success, YouTube and the Development team has confirmed a few key details about the game’s recent success, offering a treasure trove of data for players to feast on.

According to the data released by Epic Games and Youtube, Fortnite had the most global uploads related to a videogame in January, outpacing the game’s rival “PlayerUnknown’s Battlegrounds” and other hits like “CS:Go” and “Overwatch”. Currently, Fortnite is in the #2 spot when it comes to watch-time related to a videogame (as of Feb 2018), but the game holds the record for most videos related to a videogame uploaded in a single month (globally, February 2018).

This past weekend, over 100 creators joined a massive Battle Royale in Fortnite, which was another huge hit for the game’s social-media team. The supersized group broadcast their gaming session and generated over 42M live-views combined. During that event, ElrubiusOMG set the record for biggest single gaming stream from a creator (not an eSports tournament). Streaming from his bedroom, he reached more than 1.1M concurrent viewers around the world, and probably picked-up a follower or two along the way.

Over the on the mobile side, the game has been a big hit on social media, but the success of the game has caused a few problems for school’s wifi across the country. Networks have been struggling to keep up with the sudden surge in bandwidth from mobile devices that are playing the game, which is a problem Epic Games is happy to have we imagine.