Scholastic and Blizzard Entertainment are collaborating together on a new book series for kids ages 8-12 based on Blizzard’s popular World of Warcraft game franchise.
Called ‘World of Warcraft: Traveler,’ the series will launch simultaneously in the U.S., the U.K., Australia, New Zealand, and Canada, with the first hardcover book scheduled for release in November 2016, followed by the second title in November 2017.
The series is set in the land of Azeroth, this epic action-adventure series features a young cast of Warcraft characters discovering the mysteries and majesty of the world around them. Written by celebrated comic book author and animation writer Greg Weisman, the first book will include full-page sketches created by Blizzard artist Samwise Didier, and a full-color cover illustration by Blizzard artist Stephane Belin.
“World of Warcraft is a captivating fantasy universe that lends itself to many imaginative and innovative storytelling possibilities. When Blizzard initially approached us about creating an original series for kids, we were not only intrigued but immediately mesmerized,” said Debra Dorfman, Vice President and Publisher, Global Licensing, and Media Consumer Products, Scholastic. “This has truly been a fantastic collaboration and we look forward to sharing this thrilling adventure with boys and girls everywhere.”
“We’re excited to be collaborating with Scholastic on a series that will bring Azeroth to life for a whole new audience,” said Chris Metzen, Senior Vice President of Story and Franchise Development at Blizzard Entertainment. “And Greg Weisman is an accomplished writer who’s really gotten to the heart and soul of Warcraft with the characters he’s developed here—we’re thrilled with the work he’s done on World of Warcraft: Traveler.”
According to the publisher, the World of Warcraft: Travelers book series will follow many of the same popular aspects as the game. The official description reads:
“It’s been years since twelve-year-old Aramar Thorne, a clever boy who is never without his precious sketch book, has seen his father. So when Captain Greydon Thorne comes ashore and asks his son to join him at sea, it feels as if someone has redrawn Aram’s entire world. Before he knows it, Aram is aboard the Wavestrider with Lakeshire fading to a distant dot on the horizon. But the thrill of adventure quickly fades, as Greydon relentlessly schools Aram on how to handle his cutlass and how to relate with the strange and diverse creatures of Azeroth.”
“In addition, Aram struggles to get along with the Wavestrider’s crew—especially second mate Makasa, a tough teenaged girl who has been reluctantly placed in charge of him. Just as Aram starts to get his head above water, a band of vicious pirates attack the Wavestrider, turning his world upside down once again. As Aram tries to find his way home with his father’s compass in hand, he’ll travel across Azeroth’s beautiful and hostile terrain, encountering creatures both terrible and wondrous. He’ll seek to understand Azeroth’s denizens as he draws them in his sketchbook, forming unlikely friendships along the way. But the journey is hindered by Greydon’s compass, which never points north. If the compass isn’t leading Aram and Makasa home–to safety–to what destiny is it leading them?”