Gaming

Tom Clancy’s The Division will support eye-tracking tech

the division 2016 ubisoftUbisoft's "The Division" 2016

A partnership between Tobii and Ubisoft will introduce brand-new eye tracking features for the PC version of Tom Clancy’s The Division, set to launch on March 8, 2016. The new features, many available for the first time in a major game title, create one of the most immersive gaming experiences ever developed and help redefine multiplayer collaboration.

“Collaboration and teamwork are at the core of Tom Clancy’s The Division. With eye tracking, we’ve been able to enhance communication bandwidth between players, giving them an additional way to signal their intent,” said Stuart White, senior producer at Red Storm Entertainment, a Ubisoft studio. “Tobii’s eye tracking implementation has taken the definition of teamwork in the game to an entirely new level and we can’t wait for gamers to experience the enhanced immersion it provides.”

As the latest highly-anticipated title in the Tom Clancy universe, The Division will be the first game ever released to feature “Enemy Tagging”, a collaborative feature that allows players to simply look at an opponent to highlight them for other allies, making non-verbal communication between players more natural and completely foregoing the need to verbally communicate the enemy’s position.

“Ubisoft is innovating the way we as humans interact with games in The Division and we’re incredibly fortunate to work with their team to develop this new benchmark in gaming,” said Oscar Werner, president of Tobii Tech. “We are still at an early stage in our long-term ambition to create a widespread adaption of eye tracking in games. Integration in a major title like The Division is an important step on this journey.”

Players with a Tobii eye tracker, including the Tobii EyeX, SteelSeries Sentry or MSI GT72 S Tobii will have access to these additional eye tracking features in The Division:

Aim @ Gaze: When looking at a target and pressing the aim command, the player’s scene camera will automatically center on the target, with fine adjustments made with the thumb stick or mouse.

Grenade @ Gaze: Just as players aim their primary weapon with Aim @ Gaze, they too can aim their trusty explosive in the same manner – look, center and engage.

Cover @ Gaze: “Look for cover” has a whole new meaning. Players caught in one of The Division’s wildly exciting firefights can move between cover objects simply by exploring the scene with their eyes. When looking for new sanctuary, available cover objects are highlighted when the player’s gaze runs across them, allowing players to run for cover with a simple command.

Enemy Tagging: The feature makes exploration more realistic as players scan their environment for threats, tying their vision and their character’s together. As mentioned above, players need only look at an enemy to tag and track them for other teammates.

Collaborative Targeting:
Once an enemy is tagged with Enemy Tagging, the real assault begins. Use collaborative targeting to simplify communication amongst your team and highlight a common enemy to engage together.

Extended View:
Use your eyes to manipulate and control the in-game camera, providing an “Infinite Screen” experience. For example, as the player looks to the left of screen, the scene camera will auto-pan to the left intuitively and in harmony with the player.

EyeX Marks the Spot: Items and locations on the mega map can easily be highlighted and selected when the player looks at them, enhancing the map’s ease of use.

Clean UI: Players get more screen real estate and a completely unobstructed view of the action, making gamers feel as if they are physically there. Here, contextually activated UI elements like mini-map, ammunition and health are hidden until a player looks at a specific part of the screen. With less distractions on screen players are able to better focus on completing their primary objective.

Recently announced at CES 2016, gamers will also receive a copy of Tom Clancy’s The Division when they purchase the MSI GT72 S Tobii gaming notebook, the world’s first consumer notebook with integrated eye tracking from Tobii.