LG announces a 21:9 Ultrawide gaming monitor, with a curve

LG announced plans to introduce the world’s first 21:9 “UltraWide” gaming monitor compatible with AMD FreeSync technology for, “fluid motion during fast gameplay,” at this year’s CES event.

The new monitor is all part of LG’s expanded lineup, set to be unveiled next week at the 2015 International CES. This marks the first 21:9 monitor specifically developed for graphics-intensive gaming. AMD’s FreeSync technology, “eliminates the screen tearing that occurs when the monitor and graphics card are out of sync,” according to the announcement from LG.

“AMD FreeSync technology is an innovative monitor technology, based on free and open industry standards, to eliminate the tearing and stuttering that has plagued PC gaming for 30 years,” said Roy Taylor, corporate vice president of ISV/IHV Partner Group, AMD. “We are pleased that LG Electronics stands with us with truly exciting AMD FreeSync-ready displays like the LG UltraWide Gaming Monitor.”

The LG curved 34-inch UltraWide monitor (34UC97) features Quad HD resolution (3440 x 1440) and is compatible with Thunderbolt for Macs. The monitor features a 178-degree viewing angle.

The 21:9 Curved UltraWide Multi-Display (34UC87M) provides various multiple-display set-up options, while the LG Digital Cinema 4K Monitor (Model 31MU97) will be featuring a 4K resolution (4096 x 2160), with more pixels than standard Ultra HD resolution (3840 x 2160). The 31MU97 shows 4K content as it was meant to be seen with native resolution and it is also well suited for handling Digital Intermediate (DI) processes. With over 99.5 percent Adobe Color Space, it is the ideal monitor for accurate color management.

“LG’s premium 21:9 UltraWide monitors are designed with the unique needs of consumers in mind,” said In-kyu Lee, senior vice president and head of the TV and monitor division at the LG Electronics Home Entertainment Company. “The industry has come a long way from the days when one display design was thought to be suitable for all users. With the amount of time we spend in front of monitors, these products are no longer one size fits all.”