Sony’s PS4 VR set “Project Morpheus” resolution, input and sensors specs

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Just this evening Sony introduced “PROJECT MORPHEUS,” the new virtual reality system that will work with the newly released Playstation 4 system. Project Morpheus will work with the PlayStation Camera, allowing games to immerse players like never before possible.
 
“At SCE we view innovation as an opportunity to build on our mission to push the boundaries of play,” said Shuhei Yoshida, President of SCE Worldwide Studios. “Project Morpheus is the latest example of innovation from SCE, and we’re looking forward to its continued development and the games that will be created as development kits get into the hands of content creators.”
 
According to Sony’s official report, Morpheus enables developers, “to create experiences that deliver a sense of presence – where players feel as though they are physically inside the virtual world of a game.”
 
At the center of Morpheus is the “visor style” head-mounted display that will work seamlessly with PlayStation Camera, “to deliver a unique VR experience right before the player’s eyes.” Sony stated that iinertial sensors built into the head mount unit and PlayStation Camera, “accurately track head orientation and movement so as the player’s head rotates, the image of the virtual world rotates naturally and intuitively in real-time.”
 
You can then enhance this experience even more with PlayStation Move (PS Move) Motion Controller, “such as a sword”. Morpheus will reproduce the player’s hands and sword within the game so the player feels like they are physically fighting off enemies with their sword in the virtual world.
 
Morpheus adopts 3D audio technology uniquely developed by SCE. In addition to sounds coming from front, behind, left and right, Morpheus re-creates stereoscopic sounds heard from below and above the players, such as footsteps climbing up stairs below them, or engine noises of helicopters flying overhead. Sounds that players hear change in real-time depending on their head orientation, creating a highly realistic audio environment within an immersive 360-degree virtual world.
 
Along with PlayStation Camera, Wireless Controller for PS4, and PS Move, Morpheus will deliver immersive breakthrough entertainment experiences to gamers through the PS4 system, leveraging SCE’s expertise across key areas for VR – including display/optics, audio, tracking, control, ease of use, and content.
 
Developers will be able to create Morpheus content for PS4, a platform which has sold over 6 million units only after 3 months and a half of its launch, and is continuing to show strong momentum. The Morpheus dedicated SDK is currently under development and will become available when ready.
 
During the Game Developers Conference 2014 held in San Francisco from March 19 through March 21, you will be able to go hands-on with Morpheus. Tech demos are already live including EVE Valkyrie, Thief, The Castle from (SCE) “that shows various VR interactions utilizing PS Move, and “The Deep” (also from SCE), where players can observe the waters from inside a shark proof cage.
 
Let’s get down to brass tacks, the display is a 5” LCD with a panel resolution of 1920 x 1080 with a field of initial view of 90 degrees. Two sensors are located in the device, an accelerometer and a gyroscope, and it connects via an HDMI + USB connection. The device will also feature 3D audio.