During a new Bungie podcast, Hosted by Deej (David Dague) and Urk (Eric Osborne),the community management from Bungie.net, the crew sat down with special guests Tyson Green (Investment Lead) and Lars Bakken (Design Lead – Competitive Multiplayer), for a new podcast.
Fans couldn’t get enough from Destiny at last year’s E3 and with every game trailer that the Bungie releases, the excitement grows. In the game we know that players will take on the role of Guardians, protecting the last city on Earth.
Threat to Earth’s population is very real, and from what we can gather from the details released so far, very diverse. Bungie has spoken in the past about alien-invaders that arise from the, “ancient ruins of our solar system from the red dunes of Mars to the lush jungles of Venus,” and the videos released so far have shown the Guardians shooting them down in droves (albeit in shortly edited clips).
At E3 we learned about the story bend Destiny as well, explained as a “saga” that “unfolds through grand tales and epic adventures by immersing players in a bold new universe filled with cooperative, competitive, public and social activities, all seamlessly connected.” Today the devs went into a little more detail on how that will play out on the battlefield.
During the podcast it was Tyson Green, the Investment Lead, that said, “Investment is not about experience points, it’s not about item drops, it’s about having an enduring attachment to a game and to a community so that, that community can exist and thrive.” As for abilities the team wants balance, but still retain unique aspects of each class. Green explained, “If you unlock new abilities and you give people different weapons that are balanced but different, than those are valid rewards that don’t change the game or ruin the game but they broaden the game, they give people more interesting opportunities, they give people more varied experiences.”
“We are going into an interesting space, where we are a shooter, we are an action game, we are a game that a lot of people out are really familiar with and they love and they spend a lot of time playing and we are trying to bring some additional elements to that…”
Lars Bakken, the Design Lead for Competitive Multiplayer talked about the skill aspect of the game. Players should be happy to hear that it’s more strategy than nimble fingers. Bakken stated, “Skill is very important, it’s not just your thumb skill, it’s understanding how you are outfitting yourself, what weapons you are taking, what choices you have made in your build and then understanding how to use them properly.”
“The thing that was really hard for us at first, was trying to make movement modes make sense and not feel too powerful and not make it so that we couldn’t control where the players were going and how they interact with eachother…”
Anyone that has played a Bungie game in the past can attest to the particularly great maps that have dotted their games in the past. While Bakken talked briefly about the maps, he said, “These maps are specifically designed, 100% from the ground up to be awesome for competitive multiplayer.”
You can listen to the entire podcast on here.