The specs on Call of Duty Ghosts’ resolution came in today for both the PS4 and the Xbox One, it was confirmed that the PS4 will be granted a native resolution of 1080p (1920×1080) while the Xbox One will run at 1080p upscaled from 720p (1280×720).
It was Infinity Ward Executive Producer Mark Rubin that confirmed the reports earlier today (Wednesday) on TwitLonger. Now this shouldn’t changed too many gamer’s mind (if any at a all) on which version they will be playing, unless you are trying to decide between PC or Xbox One (and who wouldn’t choose PC over any console if you could?) Or if you are one of the few people that are getting both an Xbox One and PS4 (and there aren’t enough people that do that for it to make a difference in sales anyway). The news was announces by Rubin stating, “We optimized each console to hit 60 FPS and the game looks great on both,” Rubin said. “Still on the road, but glad to see the great reception to Extinction. Can’t wait for next week’s launch.”
So will there be a drastic difference from PS4 to Xbox One? That won’t be confirmed until launch, but any difference should be marginal at best, and the 60FPS baseline is more important than the upscale when talking about performance. It’s an odd decision to make from the developer’s standpoint though, the Xbox One should be more than capable of handling the 1080p standard resolution, though Infinity Ward didn’t go into details at this time as to why the Xbox One was shortchanged in that regard.
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