Intellect Motion Launches Kickstarter Campaign for iMotion
The kickstarter for Intellect Motion has finally launched, the company has been teasing their motion control devices that promise to deliver haptic feedback for the past few weeks. Now the official Kickstarter campaign to fund the final prototype stages and production of its first product, the iMotion, has begun. The iMotion gives users the ability to interact with games and Apps in 3D space utilizing any standard webcam, while providing haptic feedback within titles that implement the iMotion Software Developers Kit (SDK). The device works with Windows, Mac, Linux, and Android systems as well as the Oculus Rift.
The campaign is now live (link below) and the company is asking supporters to pledge at any level to help fund the project. The pledge levels expected to be the most popular include a single iMotion controller for the first 100 people via an early bird promotion for just $49. Once the early bird version has sold out, the next tier of iMotions will be available at $59. The overall project funding goal is $100,000. If the project is successful, the first units are expected to reach early bird supporters in February 2014.
“We’ve created a project that will deliver a unique interface device that is both affordable and responsive, while featuring very low latency for a high performance experience that outpaces even the most advanced motion control devices available today for the average consumer,” said Alex Khromenkov, CEO/CTO of Intellect Motion. “With haptic feedback provided to the user’s palm, interaction within 3D spaces, virtual environments, and even web browsing takes on a new dimension. We know people are going to enjoy the immersiveness of the experience that iMotion provides.”
Everyone who purchases an iMotion will have access to the SDK meaning anyone with the device could develop for the platform without needing to pay anything else. Additional tiers provide greater access to development resources, and multi-packs of iMotions since the system can support up to four iMotions at once.
Users simply strap the iMotion controller to their hand, similar to a glove, and they’re ready to control PC or mobile devices with intuitive, natural gestures. The iMotion is compatible with existing games and applications, and allows users to replace keyboard and mouse commands with gesture controls. All that’s needed is the iMotion controller and the free SDK (downloadable from the company’s website).
The iMotion controller has three LED lights to establish the body’s position in 3D space. It determines the x, y and z coordinates as well as the angle of rotation and plane of elevation. iMotion also features a gyroscope and accelerometer, so people can use it at any angle and achieve a very high level of accuracy and performance for action games and applications.
more info: kickstarter