Gaming

Xbox One changes self-publishing policy, promises better process for certification

 
As we get closer and closer to the launch of the Xbox One and the PS4, it seems Microsoft is doing whatever it can to match Sony’s new console. After the consumer-splitting fiasco that was Microsoft’s initial DRM requirements with the Xbox One, now it’s indie-publishing that is getting a second look.
 
photo credit: photopinAccording to sever reports, Microsoft has reversed course yet again, this time allowing the Xbox One to be used as a developer debug unit. This means that all Xbox One units will allow in-progress game code, it’s a nice feature since debug versions usually are quite expensive. In a statement Xbox corporate VP Marc Whitten said, “Our vision is that every person can be a creator. That every Xbox One can be used for development.”
 
With that news came the change in policy for publishing, now developers can publish their own games. Microsoft has also promised a streamlined code certification process as well. Here is the statement in full.
 
“Our vision is that every person can be a creator. That every Xbox One can be used for development. That every game and experience can take advantage of all of the features of Xbox One and Xbox LIVE. This means self-publishing. This means Kinect, the cloud, achievements. This means great discoverability on Xbox LIVE. We’ll have more details on the program and the timeline at gamescom in August.”
 
Although it’s great news for developers, it’s just another policy that Microsoft has had to change since the announcement of the Xbox One. Although sales seem to be going quite well (the console continually sells out at retailers for the launch-day units) the constant comparison to Sony’s already established practices is something that Microsoft hasn’t had to deal with much in the previous generation.
 
more info: amazon