The Xbox One isn’t the only console with cloud computing, The PS4 is just quiet about it
Sony and Microsoft made a lot of announcements at E3 2013, so many that not everything could be covered in the allotted timeframe. That’s probably why Sony chose to tell gamers about their DRM free policy. instead of focusing on the cloud.
Sony did speak briefly about the cloud-service that will be coming to the PS4 and PS Vita in 2014 (a service brought to gamers since Sony acquired Gaikai) but that information really focused on the library of games that will eventually be made available to gamers.
Microsoft on the other hand had a lot to say about their cloud service, mainly using it to outsource computations and ease the processing load off the sytem when compiling and rendering data. This would allow the Xbox One ti utilize more of its own resources. Everyone in the industry should be excited to see what Microsoft can do with cloud computing and the Xbox One. The developers at Turn 10 Studios talked about the luxury of cloud computing, and how most of the upcoming ‘Forza 5’ title wouldn’t have been possible without it.
Remote computations in the cloud are a unique situation for consoles, as technology improves so does the service, but without having to upgrade the console. It could extend the life of consoles and allow game-mechanics and renderings that before were only available to PCs.
That being said the PS4 is also able to use these remote computations in their cloud service, it just wasn’t a talking point at E3. Sony most likely will use the cloud to stream games, allow friends to jump into games (a service mentioned at the initial PS4 reveal) and to assist with matchmaking and communications.
In either case cloud computing will be a major factor in the lifespan of these consoles, and in only a few short months both will launch. Then gamers will get their first look at the next generation of games.
more info: amazon/ps4, amazon/xboxone