The PlayStation 4 is already impressive from a tech standpoint, boasting an array of specs that rival some of the more powerful PCs on the market. Today, Nvidia announced a couple of new features that will make the PS4 even more “PC-like.”
Nvidia’s PhysX and APEX technologies will now have PS4 support. For those who have not had a chance to experience PhysX’s awesome effects, try Borderlands 2 on PC. The difference is astounding, with cloth behaving in a more realistic manner, chunks of rock and dirt reacting as you move through them, smoke and effects acting with much more…”pizzazz.”
SANTA CLARA, Calif.—March 7, 2013—NVIDIA today announced support for Sony Computer Entertainment’s PlayStation®4 with the popular NVIDIA® PhysX® and NVIDIA® APEX® software development kits (SDKs).
Game designers use PhysX and APEX technologies for collision detection and simulation of rigid bodies, clothing, fluids, particle systems and more across a wide range of platforms, including desktop PCs, game consoles, and mobile and handheld devices.
NVIDIA PhysX technology is the world’s most pervasive physics solution for designing real-time, real-world effects into interactive entertainment titles. The PhysX development environment gives developers unprecedented control over the look of their final in-game interactivity.
Taking PhysX technology content creation to the next level, NVIDIA APEX technology lets artists create intricate physics-enabled environments. They can expand the quantity and visual quality of destructible objects; make smoke and other particle-based fluids integral to game play; and create life-like clothing that interacts with the character’s body to achieve more realism in their games.
“Great physics technology is essential for delivering a better gaming experience and multiplatform support is critical for developers,” said Mike Skolones, product manager for PhysX at NVIDIA. “With PhysX and APEX support for PlayStation®4, customers can look forward to better games.